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DAVID COHEN

Game and Level Designer

prof

About

Proven ability to create a clear path to success for both internal and external partners, releasing the highest quality product while satisfying the needs of the team, business, and stakeholders. A games industry veteran, Cohen has successfully shipped a multitude of console, mobile, online and MMO games and digital interactive experiences, with companies such as WB Games, Disney, Oddworld Interactive, Schell Games, and National Geographic Society, and consulted as Director of Digital Games at Mattel, Inc. Notable leadership and management skills demonstrated by educating students at the University of Texas at Austin. Develop flexible production roadmaps, complete with budget, milestone schedule, production and communication pipelines that resulted in quality game content, delivering on time and within budget. Author of the book "Producing Games" published by Focal Press (2009) a guide to the role of the producer in video game development and publishing as well as aspiring author and illustrator of children’s books. Writer of hundreds of articles on video game history, culture, and industry for publications such as the New York Times About.com, CBS Local, Examiner.com, Ecran Fantastique magazine.

Courses Taught

AET 304 FNDTNS OF ART/ENTERTAIN TECH

AET 318C FNDTNS OF VID GAME DEVELOP

AET 333D VIDEO GAME PRODUCTION

AET 336C VIDEO GAME HISTORY/CULTURE

Contact

ds.cohen@austin.utexas.edu