Students enrolled this class will focus on learning the basic concepts behind digital audio and recording. The course will cover foundational material for dealing with recording, editing, sequencing, and mixing inside a Digital Audio Workstation. The primary objective of this course is to provide a functional understanding of digital audio systems and recording techniques that can be utilized in various fields including, but not limited to: audio production, film scoring, game music, and sound design.
Required Course
This course is designed to providestudents with theconcepts, tools, and evaluation skills to manipulate audio using a variety of methods. Students will learn toimplementsound-shaping tools, convolution reverb, noise reduction, and pitch and time editing to make precise corrections to audio.
Upper-Division
Explores the techniques of modern electronic music (EDM) improvisation through the use of the Ableton Push 2 Controller as a live, performable instrument. The aim of the course if to explore the improvisational and interactive asspects of modern electronic music while studying work of visionaries of the EDM world.
Upper-Division
This class will explore sound design, foley and interactive layers of today’s video game soundtracks. Students will first learn to create engaging audio environments, cutting-edge musical tracks, and arresting sound effects that today’s game studios demand. They will then learn to fully integrate their audio builds using FMOD, the industry standard in today’s game studios.
Upper-Division
This course introduces a variety of advanced applications using the visual programming environment Max (formerly known as Max/MSP, developed by Cycling ’74). Students will refine a series modular patches that can be used to drive MIDI instruments or for live sound processing. By the end of the course, students will be able to create performances, installations, or improvisations using the computer, either in the planning stages or with live processing.
Upper-Division
This course is intended only for students that have academic production assignments in audio (Sound DesignersandProduction Sound Engineers) for Theatre, Dance and AET shows. Class meetings will consist of production-specific presentations and discussions, as well as participation in load-ins and strikes. Additional hours will consist of extra load-in/strike time, quiet time, rehearsals and production meetings.
Upper-Division